Hello and welcome to this #1 post about Studio!
Firstly, what is Studio, and why am I writing it with a capital S?
Well, I’m on my 3rd and last year of a bachelor’s programme, Interactive Media – Games, to be precise. Being that this year is my last, I have to make a bachelor’s assignment, and the module that we have set aside for this project is called Studio 3. There was also a Studio 1 and 2, but they were all about exploring teamwork, and researching.
Secondly, what the cranberry sorbet am I going to do for a bachelor’s assignment?!
Well, that one’s easy, ish. The plan is to make an interactive painting. Already you have some thoughts on what I mean by that, or at least some questions?
Let’s start with the problem I am trying to solve; too much boring stuff in museums. Realistically, there’s many issues in one here, but the main focus I have, is that there’s not much in an art museum that attracts young people to come visit. For a family day out, you’re probably more likely to suggest a interaction with animals at a petting zoo? Museums are maybe a bit more educational, the only interaction is between an employee and the visitor, if at all. Most art exhibits aren’t interactive, you’re not supposed to touch the artworks, only observe. Now unless we get very philosophical and think about the fact that the act observing changes the thing that is being observed, well, it’s all very static, isn’t it?
But art is supposed to give you an experience, make you feel something! The younger generation see so much stuff every day, on tv, their phones, tablets. They have been de-sensitised in so many ways! Some experiences get around this with a shock factor, making something stand out so much from what has been before that it’s impossible to ignore.
Now, some of you have perhaps been to some museums that had interactive exhibits, maybe you’ve seen some interpretive performance art? My encounters with such exhibits have left me with mixed feelings. Although I prefer interaction over non-interaction, I also appreciate a visit to the museum as a passive experience. I like to walk around and look at things, without getting too involved. The interactive and experimental installations I’ve seen have required a deeper engagement than I am interested in, some make no sense at all unless you read up on what the artist “meant” with the installation.
These kind of shock experiences can be appealing to the younger generation who crave new things, new experiences. However for the older generations, this shock tactic doesn’t appeal as often. They’ve already seen a lot, and have reached a point where they want to see something of quality. A beautiful old painting may appeal to them, they appreciate the time and effort that went into every brushstroke. They can admire the craftsmanship of the artist, the choice of colours, the composition, the motif. They spend more time observing, thinking.
I’m hoping with our project to fill a gap in the market, so to speak. A beautiful piece of art that can stand the test of time, can appeal to anyone regardless of age and background. Something that can capture a young mind as well as an old one, and give both a unique experience. We want to do this! Not using shock, but instead a subtle and beautiful experience. A painting that grows over time, that adapts to its surroundings with procedural animations.
Going to make a piece of art in the form of a landscape with procedurally animated elements. Because there’s too little interactive art.